Chapter One: The Final Transmission

The Founding Saga

Seven chapters. One common sky.

Chapter FiveThe Drowned ArchiveThe blue court remembersChapter SixThe Unwritten VerdictThe violet road opensChapter SevenThe Common SkyThe green road answers

Nexus Software Systems LLC presents

Chapter One: The Final Transmission

For nine thousand years, the Silent Nebula marked the final boundary of charted space. Then every receiver on Aurelia Station activated at once.

"You are not the first to arrive. You are the last expected. The door remembers. Do not let them open it."

The message summons Grand Navigator Dr. Elara Voss, awakens an instrument recovered from her mother's vanished expedition, and begins a race between the Horizon Coalition and Cassian Veyl. Their destination is a darkness that has never returned a ship.

Founding SagaChapter 1 of 79-card collection4 wallpapers

Chapter One bonus collection

Journey Beyond the Cards

Watermarked, reduced-resolution previews of cinematic artwork. Clean full-resolution wallpapers are included with purchase.

Shop FrontierOS on Gumroad ↗
The Silent Nebula FrontierOS desktop wallpaper preview

The Silent Nebula

Watermarked preview
The Final Transmission FrontierOS desktop wallpaper preview

The Final Transmission

Watermarked preview
The Horizon Ark FrontierOS desktop wallpaper preview

The Horizon Ark

Watermarked preview
Crossing the Threshold FrontierOS desktop wallpaper preview

Crossing the Threshold

Watermarked preview

Collector's Galaxy Vault

Your Founding Saga archive

Progress follows you across all four released chapters on this device.

0of 36 discovered

Chapter One checklist

The Final Transmission

Mark the cards in your collection. Progress is saved privately on this device.

0 / 9 discovered

The transmission continues

The world beyond silence is waiting.

The Horizon Ark approaching the submerged Azure Court

Chapter Five transmission

FrontierOS

The Drowned Archive

The Fifth Flame opens a memory inside the sealed forge. Across impossible tides, the Azure Court is waiting to decide whether truth belongs to the witness—or to everyone who agrees.

“A witness is not what survived. A witness is what the tide agrees to keep.”

The violet beacon answers

The record knew her before the universe did

The impossible witness speaks in Elara’s adult voice from a record created before her birth. It carries her bloodline authorization, points beyond the four courts, and names her as something the lost expedition sent ahead.

Complete nine-card Chapter Five Chronicle
FT-037The Blue Beacon Calls
FT-038The World Beneath Tides
FT-039The Azure Court
FT-040The Witness Tide
FT-041Memories Made Common
FT-042What Tovan Refuses
FT-043Veyl’s Necessary Lie
FT-044The Edited Peace
FT-045The Witness in Her Voice

Arrival environments

Beyond the surface

The World Beneath Tides FrontierOS wallpaper

The World Beneath Tides

Watermarked preview
The Azure Court FrontierOS wallpaper

The Azure Court

Watermarked preview
The Witness Tide FrontierOS wallpaper

The Witness Tide

Watermarked preview
The Edited Peace FrontierOS wallpaper

The Edited Peace

Watermarked preview
The Witness in Her Voice FrontierOS wallpaper

The Witness in Her Voice

Watermarked preview
Download the Chapter Five illustrated guide ↓
The Horizon Ark crossing violet probability roads toward the Unwritten Court

Chapter Six transmission

FrontierOS

The Unwritten Verdict

The impossible witness opens a violet road through worlds that might have been. At its end, the Unwritten Court has replaced guidance with judgment—and condemns people for futures they never chose.

“A possible harm may guide a choice. It may never become proof of guilt.”

The violet road opens

The future declines to remain hypothetical

The Advance Witness rejects every future the Loom prepared for it. Its first unpredicted choice breaks the Court’s claim to certainty, opens the green beacon, and sends the Horizon Ark toward the final court.

Complete nine-card Chapter Six Chronicle
FT-046The Violet Road OpensCommon
FT-047The World of Unmade RoadsUncommon
FT-048The Unwritten CourtRare
FT-049The Probability LoomUncommon
FT-050Futures Without ConsentRare
FT-051Tovan’s Unchosen CrimeUncommon
FT-052Veyl Sees VictoryRare
FT-053The Sentence Before the ActRare
FT-054The Part Sent AheadLegendary

Arrival environments

Where possibility becomes terrain

The World of Unmade Roads FrontierOS wallpaper

The World of Unmade Roads

Watermarked preview
The Unwritten Court FrontierOS wallpaper

The Unwritten Court

Watermarked preview
The Probability Loom FrontierOS wallpaper

The Probability Loom

Watermarked preview
The Safest Permitted Future FrontierOS wallpaper

The Safest Permitted Future

Watermarked preview
The Green Beacon FrontierOS wallpaper

The Green Beacon

Watermarked preview
Download the Chapter Six illustrated guide ↓
Distinct worlds joined beneath the living green light of the Common Sky

Chapter Seven transmission

FrontierOS

The Common Sky

The green beacon leads beyond judgment to the Verdant Commons—an institution with no throne, no permanent governor, and no power to compel agreement.

“Nothing is common because everyone is made the same.”

Founding Saga finale

No one wins the Commons

Veyl releases a plan he cannot command. Tovan preserves knowledge while ending centralized authority. Elara frees the Advance Witness before asking it to stay. The First Custodians awaken, and four institutions reconnect as voluntary tools.

“The future is safest when no one is allowed to own it.”
Complete Chapter Seven collection • FT-055—FT-063
FT-055The Green Road AnswersCommon
FT-056Worlds Beneath One SkyUncommon
FT-057The Verdant CommonsRare
FT-058The Open QuorumUncommon
FT-059The First CustodiansRare
FT-060A Plan Without a ThroneRare
FT-061Tovan Breaks the PredictionUncommon
FT-062The Right to RefuseRare
FT-063The Common SkyLegendary

Collector wallpapers

Five views of the Common Sky

Download the connected worlds, throne-less Commons, voluntary covenant, First Custodians, and the Founding Saga finale as widescreen Chapter Seven art.

Distinct worlds connected beneath one artificial sky
Worlds Beneath One SkyWatermarked preview
The open gardens and empty center of the Verdant Commons
The Verdant CommonsWatermarked preview
Different voluntary contributions entering the open ring of the Quorum
The Open QuorumWatermarked preview
The First Custodians awaken as Elara reaches toward her mother
The First CustodiansWatermarked preview
Four institutions reconnect voluntarily beneath the Common Sky
The Common Sky FinaleWatermarked preview
Download the Chapter Seven illustrated guide ↓

DeckOS - Pigment and Paradox Presents

Mutant Pigs: Signals on the Ice

Nine chapters. One common ice.

Long after the Common Sky reconnects the stars, a damaged Earth broadcast reaches Porcyn-9. The Mutant Pigs do not inherit a finished game. Across nine chapters, they turn fragments of hockey, arena noise, and music into a culture capable of surviving itself.

Enter Chapter One
The divided Mutant Pig communities surrounding Basin Twelve on Porcyn-9

DeckOS - Pigment and Paradox Presents

Mutant Pigs: Signals on the Ice

The Darkest Herd

During the darkest hour in Mutant Pig history, three divided herds approach the last functioning coolant basin. Above them, an ancient signal crosses eons of silence and carries the sound of a crowd.

“At the end of their world, the Mutant Pigs heard a crowd.”

Before the WGS - Season One

A signal does not save them. It shows them another choice.

Mara Tusk refuses to dismiss a repeating pulse as noise. Bram Bristle gives that pulse a machine capable of revealing it. Solomon Sowell stands between rival herds with an obsolete whistle and no remaining rule that requires anyone to stop.

Chapter One establishes Porcyn-9 before hockey: public colors have become warnings, gathering halls stand empty, and Basin Twelve is still contested industrial infrastructure rather than the First Rink.

Complete nine-card opening Chronicle - MP-001 through MP-009
MP-001Porcyn-9 After the SirensCommon
MP-002Colors Become WarningsCommon
MP-003The Empty Gathering HallUncommon
MP-004Basin TwelveRare
MP-005Mara Tusk, Signal KeeperUncommon
MP-006Bram Bristle, Keeper of FailuresRare
MP-007The Herds Draw LinesCommon
MP-008A Pulse in Dead StaticRare
MP-009The Darkest HerdLegendary

Chapter One wallpapers

Porcyn-9 before the first faceoff

Download a widescreen view of the divided settlements or a portrait view of Basin Twelve and the mysterious signal above it.

The Darkest Herd desktop wallpaper
The Darkest Herd - DesktopWatermarked preview
Porcyn-9 mobile wallpaper
Porcyn-9 - MobileWatermarked preview
Download the Chapter One illustrated guide ↓
Mara Tusk and Bram Bristle reveal the first damaged hockey image

DeckOS - Pigment and Paradox Presents

Mutant Pigs: Signals on the Ice

Noise Between Worlds

Mara Tusk proves that the pulse is structured. Bram Bristle gives it a machine capable of revealing a frozen surface, armored strangers, a black disc, and the possibility that conflict can have rules.

“They were fighting.” “No. Look again. They were playing.”

Before the WGS - Season One

Meaning survives as fragments.

The recovered broadcast contains no instructions, names, or complete rules. Mara and Bram record what they can observe: contact is permitted but not everywhere, movement stops after a signal, opponents return to formation, and fallen participants are protected.

A second frequency carries the thunder of a crowd and damaged musical energy. For the first time in generations, members of rival herds occupy the gathering hall and leave as an audience rather than an army.

Complete nine-card Chronicle - MP-010 through MP-018
MP-010Static With a RhythmCommon
MP-011The Forgotten RelayCommon
MP-012Mara's Impossible PatternUncommon
MP-013Bram's Last ReceiverUncommon
MP-014First Image on the GlassRare
MP-015The Armored StrangersCommon
MP-016The Black DiscRare
MP-017Thunder After the PictureRare
MP-018They Were PlayingLegendary

Chapter Two illustrated archive

The signal, the strangers, and the first rulebook

Explore the complete chapter history and all nine card fronts in the downloadable illustrated guide.

Download the Chapter Two illustrated guide ↓
Six armored Mutant Pig players gather for the first faceoff at Basin Twelve

DeckOS - Pigment and Paradox Presents

Mutant Pigs: Signals on the Ice

The First Faceoff

Three rival herds accept a one-cycle truce. With foundry masks, cargo padding, broken coolant pipe, and a frozen machine bearing, they attempt to reconstruct the ancient contest.

“The signal taught them how to begin. The whistle revealed that they could choose to stop.”

Before the WGS - Season One

The first victory is the pause.

Mara copies rink markings nobody understands onto Basin Twelve. The opening faceoff lasts three seconds before breaking sticks, tangling players, and sending the frozen bearing toward live machinery.

Bram’s pressure-valve whistle carries no legal authority. Still, one player stops, then another. The voluntary pause becomes the first shared rule of Mutant Pig hockey—and the first proof that Porcyn-9 can interrupt conflict without force.

Complete nine-card Chronicle - MP-019 through MP-027
MP-019The Basin Twelve TruceCommon
MP-020Armor From the FoundryCommon
MP-021Sticks From Broken PipeCommon
MP-022The Frozen BearingUncommon
MP-023Lines Nobody UnderstoodUncommon
MP-024Three Herds at Center IceRare
MP-025Chaos in Three SecondsCommon
MP-026Bram's Improvised WhistleRare
MP-027They Chose to StopLegendary

Chapter Three illustrated archive

The truce, the equipment, and the civilizing whistle

Explore the complete chapter history and all nine card fronts in the downloadable illustrated guide.

Download the Chapter Three illustrated guide ↓
Two Mutant Pig rivals collide in a thunderous legal check at Basin Twelve

DeckOS - Pigment and Paradox Presents

Mutant Pigs: Signals on the Ice

Sacrifice the Chiclets

The herds laugh at the missing teeth in Earth’s ancient hockey footage, reinforce the boards, and discover that their new game can carry every ounce of Mutant Pig aggression—if every grudge also carries a price.

“Fight if you must. Pay the five. Then play.”

Before the WGS - Season One

You pay for what you sow.

The first clean hit shakes Basin Twelve and sends the crowd into delirium. When the next collision turns personal, the gloves hit the ice and the official discovers that rough hockey needs a consequence as fierce as the players.

Fighting earns the Five-Minute Grudge: five minutes apart while the game continues. When the penalty ends, both rivals charge back into the contest. The anger remains—but no grudge is allowed to outlive the game.

Complete nine-card Chronicle - MP-028 through MP-036
MP-028The Gap in the SmileCommon
MP-029Medals of the MouthCommon
MP-030The Tactical ExtractionUncommon
MP-031The First Clean HitRare
MP-032The Boards Answer BackCommon
MP-033Gloves on the IceRare
MP-034Pay What You SowUncommon
MP-035The Five-Minute GrudgeRare
MP-036No Grudge Outlives the GameLegendary

Chapter Four illustrated archive

Chiclets, heavy hits, and the Five-Minute Grudge

Explore the complete chapter history, penalty lore, and all nine card fronts in the illustrated guide.

Download the Chapter Four illustrated guide ↓
The rival Mutant Pig herds build and test the first shared three-on-three rink at Basin Twelve

DeckOS - Pigment and Paradox Presents

Mutant Pigs: Signals on the Ice

Build a Rink, Not a Battlefield

Every herd claims Basin Twelve. None can use it. The deadlock breaks only when rivals contribute water, power, metal, labor, and light to create the first ground owned by nobody—and defended by everyone.

“Three to attack. Three to answer.”

Before the WGS - Season One

The rink cannot handle five-on-five.

Ten armored Mutant Pigs overwhelm the compact industrial ice in one magnificent pileup. The official removes two players from each side, the lanes open, and their borrowed game becomes something Earth never transmitted.

Three-on-three is faster, fiercer, and gloriously unpredictable. Every player must attack, defend, absorb open-ice collisions, and answer for every mistake. Necessity creates the signature format that will one day define the MPPHL.

Complete nine-card Chronicle - MP-037 through MP-045
MP-037The Ground Nobody OwnsCommon
MP-038Water for the IceCommon
MP-039Light Over Basin TwelveUncommon
MP-040The Walls They SharedCommon
MP-041The First Shared BoardsRare
MP-042Too Many BodiesUncommon
MP-043Three Against ThreeRare
MP-044Faster Than the SignalRare
MP-045The Common RinkLegendary

Chapter Five illustrated archive

The contributions, the pileup, and the birth of three-on-three

Explore the first common rink, the failed five-on-five experiment, all nine Chronicle cards, and the founding of the Mutant Pigs’ signature game.

Download the Chapter Five illustrated guide ↓
The first Mutant Pig public hockey match erupts beneath a suspended foundry band

DeckOS - Pigment and Paradox Presents

Mutant Pigs: Signals on the Ice

Thunder in the Static

The recovered broadcasts carried more than hockey. Buried beneath the static was the driving energy of Earth’s rock culture. The herds answer with original foundry strings, turbine drums, team colors, and an arena sound entirely their own.

“The static had a pulse.”

Before the WGS - Season One

A crowd, not an army.

Old battle colors return on hockey armor rather than barricades. Players charge through tunnels of smoke and sparks while the first foundry anthem shakes Basin Twelve.

Thousands gather in rival colors, pound the railings, and leave without territory changing hands. Rules created the game. Music gives it a culture powerful enough to bring everyone back.

Complete nine-card Chronicle - MP-046 through MP-054
MP-046Music in the SignalCommon
MP-047The Foundry StringUncommon
MP-048Drums of ScrapCommon
MP-049The Colors ReturnRare
MP-050Tunnel of ThunderRare
MP-051The First Arena AnthemUncommon
MP-052A Crowd, Not an ArmyRare
MP-053Louder Than WarRare
MP-054Thunder in the StaticLegendary

Chapter Six illustrated archive

The instruments, the anthem, and the crowd that replaced an army

Explore all nine Chronicle cards and the original musical culture that transformed the first public match into a lasting arena tradition.

Download the Chapter Six illustrated guide ↓
Crimson and Blue confront each other after the replay loses the decisive goal frame

DeckOS - Pigment and Paradox Presents

Mutant Pigs: Signals on the Ice

The Rule Nobody Received

The championship qualifier ends on a vanished frame. Crimson claims the bearing crossed before the horn. Blue claims the horn sounded first. The Earth signal contains no answer—and the common rink stands one argument from war.

“No victory counts if the game cannot continue tomorrow.”

Before the WGS - Season One

Keep your anger. Lose the claim.

The official refuses to invent a winner. Players, builders, musicians, officials, and supporters argue around an unclaimed bearing while old herd banners rise behind them.

They nullify both victory claims and create the Common Ice Rule. At the next shift, Crimson and Blue return under cold dawn lights and replay the qualifier from the opening faceoff.

Complete nine-card Chronicle - MP-055 through MP-063
MP-055The Vanished GoalCommon
MP-056Two Victories ClaimedUncommon
MP-057The Crowd SplitsRare
MP-058No Rule in the SignalCommon
MP-059One Rink from WarRare
MP-060The Open CircleUncommon
MP-061No Victory CountsRare
MP-062The Common Ice RuleRare
MP-063Return TomorrowLegendary

Chapter Seven illustrated archive

The vanished goal, the breaking point, and the rule that protects tomorrow

Explore the disputed qualifier, all nine Chronicle cards, and the hard-won Common Ice Rule in the complete illustrated guide.

Download the Chapter Seven illustrated guide ↓
The complete Mutant Pig hockey pathway rises from the first teaching rink to the professional arena

DeckOS - Pigment and Paradox Presents

Mutant Pigs: Signals on the Ice

The Hockey Life

The common rink survives. Now it must outlive its founders. Piglets learn to fall and rise, youth teams inherit colors without hatred, and the junior road leads toward development hockey, the professional arena, or one of a thousand essential lives around the game.

“The professional league is the shining star. The hockey life beneath it is the sky.”

Before the WGS - Season One

Every path keeps the doors open.

Three-on-three teaches every piglet to carry the game. School and youth hockey create belonging. Junior travel and the development shift test ambition without promising a professional roster.

Coaches, officials, healers, engineers, equipment makers, drivers, musicians, archivists, and ice crews prove that a hockey life is larger than the names on one lineup.

Complete nine-card Chronicle - MP-064 through MP-072
MP-064The First FallCommon
MP-065Peewee Three-on-ThreeCommon
MP-066Colors Without HatredUncommon
MP-067The Junior RoadRare
MP-068The Development ShiftRare
MP-069Standards of the GameUncommon
MP-070Those Who Keep the Doors OpenRare
MP-071More Than the RosterCommon
MP-072The Hockey LifeLegendary

Chapter Eight illustrated archive

The first fall, the long road, and the whole sky beneath the professional star

Explore the complete hockey-life pathway, all nine Chronicle cards, and the thousands of roles that hold up the professional game.

Download the Chapter Eight illustrated guide ↓
The inaugural MPPHL champions raise the Foundry Cup before the first full house

DeckOS - Pigment and Paradox Presents

Mutant Pigs: Signals on the Ice

The Shining Star

The Mutant Pigmen Professional Hockey League opens its first complete season. Rival colors fill every tier without becoming armies. The Foundry Cup turns surrendered battlefield metal into the highest symbol of what common ice made possible.

“The signal had found them. Now their signal would find the galaxy.”

Before the WGS - Season One Finale

The star returns to its sky.

Solomon Sowell binds the league to public accountability. Arlo Root renews the official's oath. Six anonymous champions raise the Foundry Cup together, then return it to the first rink so every piglet can touch it.

At season's end, Mara Tusk and Bram Bristle reverse the old receiver. Games, rules, music, and history leave Porcyn-9 as a new signal. On a distant world, something hears the crowd.

Complete nine-card Chronicle - MP-073 through MP-081
MP-073The First Full HouseCommon
MP-074Opening FaceoffCommon
MP-075A Season of Common IceUncommon
MP-076The Commissioner at CenterRare
MP-077The Head Referee's OathRare
MP-078The Foundry CupUncommon
MP-079The Inaugural ChampionsRare
MP-080The Cup Comes HomeCommon
MP-081The Signal OutwardLegendary

Chapter Nine illustrated archive

The first full house, the Foundry Cup, and the signal that finds the galaxy

Explore the complete inaugural MPPHL season, all nine Chronicle cards, the Foundry Cup, and the transmission that closes Season One.

Download the Chapter Nine illustrated guide ↓

DeckOS - Pigment and Paradox Presents

Saga Three

The First Galactic League

The signal taught the Mutant Pigmen how hockey looked, sounded, and felt—but never delivered a complete rulebook. Nine herds now carry nine incompatible versions of the game toward one illuminated arena.

Enter Chapter One
Chapter OneThe Frozen GospelNine truths approach one rinkChapter TwoHerd Against HerdThe tournament nearly becomes a war
Chapter ThreeFive MinutesA grudge receives a boundary
Chapter FourYou Reap What You SowEvery choice creates a consequence
Chapter FiveThe Chiclet PactSacrifice becomes culture
Chapter SixThunder in the ArenaThe crowd discovers its anthem
Chapter SevenThe Zookeeper's RouteEddie O'Rourke gathers the teams
Chapter EightThe League Is ForgedThree-on-three becomes law
Chapter NineThe Game Heard Across the StarsThe galaxy begins to answer
Nine Mutant Pig herds converge on the first shared hockey arena

The First Galactic League - Chapter One

The Frozen Gospel

One game. Nine truths.

Separated settlements reconstructed hockey from different fragments of the ancient Earth broadcasts. Every herd believes its version is authentic. Mara Tusk discovers the truth: no surviving signal is complete.

“Earth sent one game. The ice returned nine truths.”

Saga Three begins

The picture survived. The instructions did not.

Basin Twelve writes its rules as gospel. Eastern foundries reinforce their sticks. Western herds defend an open goal. Kessel Hollow erases every boundary, while seven bells turn an accident of static into ceremony.

The herds do not meet to compromise. They travel to one arena to prove whose hockey is real—and begin the confrontation that will eventually forge the MPPHL.

Complete nine-card Chronicle preview - MP-082 through MP-090Follow FrontierOS on Gumroad ↗
MP-082Fragments on the IceCommon
MP-083The Basin Twelve GospelCommon
MP-084Sticks of the Eastern FoundryUncommon
MP-085The Western Open GoalUncommon
MP-086No Blue Line in Kessel HollowCommon
MP-087The Seven-Bell FaceoffRare
MP-088Every Herd Was CertainRare
MP-089Mara Reads the StaticRare
MP-090One Game, Nine TruthsLegendary
Nine Mutant Pig captains turn toward a failing tournament rink

The First Galactic League - Chapter Two

Herd Against Herd

One rink. Nine rulebooks.

The first inter-herd tournament opens beneath nine incompatible banners. Every whistle creates a dispute, every tradition interrupts another, and the arena itself begins to fail under the weight of certainty.

“Every herd had come to defend the game. By nightfall, the game needed defending from every herd.”

Saga Three continues

The tournament nearly becomes a war.

Basin Twelve arrives expecting recognition. Conflicting rule banners fill the rafters. An offside call divides the arena, seven ceremonial bells interrupt live play, and the iron bearing tears through the boards.

When rival herds finally face one another across center ice, the cracking rink gives them their first undisputed rule: if they do not preserve the game together, no herd will have a game left to win.

Complete nine-card Chronicle preview - MP-091 through MP-099Follow FrontierOS on Gumroad ↗
MP-091Invitations Across the IceCommon
MP-092Basin Twelve ArrivesCommon
MP-093The Rule BannersUncommon
MP-094First Whistle, First ArgumentUncommon
MP-095The Offside That Never WasCommon
MP-096Seven Bells at MidgameRare
MP-097The Bearing Leaves the RinkRare
MP-098Herd Against HerdRare
MP-099Tournament at the Breaking PointLegendary
Buy on GumroadTop